![]() ![]() I can say, module manager appears to be working fine despite not being updated since last year for example. It's always a good idea to read the last few pages of a thread as a minimum to get a feel of the current state of play. ![]() It improves surface texture quality greatly, but this comes at the cost of performance. They will however "function" based on all the latest reports. Whether you’re trying to rescue a stranded kerbal, or docking to a space station, or assembling a ridiculous Jool 5 mothership, it’s important to know how to rendezvous and dock two spacecraft. Parallax is a mod that makes planet surfaces look super realistic. Although mature, they've always suffered from weird behaviour because they are complex mods. I'm not saying you won't experience oddness with these though. It would appear that one or more of these rely on dependent mods that arent updated to be used on the latest version of ksp. Grab the 4.1.4 dll or zip and place the dll inside the GameData folder of your install. the reqs: - the basic three things: air, food water - no/low dependency on other mods 2. I can't remember if anything needs it but Module Manager is pretty much a core plugin that will be used by a lot of mods. ![]() Do not copy the GameData in to the GameData folder and create GameDataception. ![]() In all of the zip files, find the files and folders inside a GameData folder and simply copy / extract them to inside the GameData folder of your install. The creator does a great job of making all the new parts look like they're native to the game, providing a faux. But I know that many of them are not compatible between them and are not available for all versions of KSP.E.V.E needs a config, you can look up others if you wish but this one will do to start with. 'term in quotes' For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:author For mods by author ver:version For mods compatible with version, can be either the full version number or a partial prefix, e.g. Kerbal Planetary Base Systems by Nils2778 is a mod that makes building your own bases on other planets more interesting by adding new buildings for you to use, such as greenhouses and laboratories. The pack replaces almost all textures and these are available in 2K, 4K, and 8K resolutions. They largely serve the same functions, and introduce different mechanics for the same things, with different balance. I only see on the Internet and Youtube videos some stuff like "KSP best mods!" or "Compilation of best mods for KSP". Various community-developed mods can add features such as additional parts, informational displays detailing orbital characteristics, and autopilot. Astronomer’s Visual Pack is the ultimate mod for improving texture resolutions. Congratulations, you won KSP Add some lights to your ship so you will have something to play with while you watch it go round and round. My question is: what set of mods do you recommend for a good and complete (and endless) experience in KSP? I have seen TOO many mods for this awsome game and I DONT know how to combine them. Bring up the cheat menu with Alt+F12, or Alt+Shift+F12, go to the orbit section, select your target, click set orbit. You have access to an array of parts to assemble. The best mods for Kerbal Space Program add new ships, new parts, and small touches to keep Kerbal fun and fresh after a hundred hours of rocket science. In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. Im currently on new version 1.12 but I can downgrade the game if a set of mods requires that. Buy Kerbal Space Program Steam Key now from and receive your key instantly. Wide possibilty of engineering (tweakable parts) I have played many, many, and many hours with vanilla Kerbal Space Program and I want to evolve to a worthy modded version. You know when a game is challenging when you forget you have a girlfriend and invest all your free time developing the best engineering solution for each task the game requests. ![]()
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