![]() 25 Point Buy 20 Point Buy 15 Point Buy Elite Arrayīonuses to Dexterity are essential, and bonuses to Intelligence or skills are nice too. You plan to play a Face, but otherwise you can dump Charisma to 7. Like a lot, but it’s nowhere near enough.Ĭha: A little bit of Charisma is great if Weapons, so make sure to put a lot of resources into dexterity.Ĭon: Essential for Fortitude saves and hit All but the strangest Rogue builds depend on Weapon Finesse or ranged Dump to 8, butĭon’t dump to 7 unless you really need the extra points.ĭex: In light armor, Dexterity is absolutelyĬrucial. Rogues depend almost exclusively on Sneak Attack for damage. Str: Only useful for a bit of damage, and The Rogue is very frequently MAD, especially if the party has very few other skills and no Face. This ability is fine, but Ninjas and Slayers can take it Improved Uncanny Dodge: This will basicallyĭeath Strike ability. If you are expecting toīe attacked, you can do silly things like using Full Defense every round until Reasonably well, but the use is highly situational.Ĭaught flat-footed is nice, but somewhat situational. Rogue Talents offer a huge number of excellent ways to customize and improve ![]() Rogue Talents: Basically Rogue-only feats, Is good, but the ability to disarm magical traps is the key component of thisĮvasion (Ex): With your high reflex saves,Įvasion will save you from a lot of damage. Trapfinding: The bonus to disarming traps ![]() Sneak Attack is the Rogue’s primary source of damage, but because it canīe hard to bring into play, Rogues occasionally find themselves useless in Sneak Attack: A pile of d6’s to drop on yourįoes. Be sure toĬoordinate with your party to know you’re going to need to invest your skill Ranks it can still be difficult to cover all of the essentials. Rogues can do a lot of things, but even with 8+ skill Skills: 8+ skill ranks and the longest class Fortunately, they get all of the ones that they really need to get Hand crossbows, and a handful of martial weapons, Rogues have very few Proficiencies: Limited to simple weapons, Have issues with Fortitude and Will saves. Saves: Good Reflex saves, high Dexterity,Īnd Evasion make the Rogue exceptionally good at Reflex saves, but they often Debilitating Injury also allow you debuffĪnd enemy’s AC, which can go a long way to compensate for your relatively low Serious concern and Rogues need to be sure to keep their AC high.īecause many Rogues depend on two-weapon fighting, but flanking and highĭexterity can make up the deficit. Because many Rogues work best in melee, hit points are a Hit Points: At d8 hit points, the Rogue isįairly squishy.
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